Sematic-Cartographer/cartographer-master/cartographer/mapping/internal/constraints/constraint_builder_2d.h

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/*
* Copyright 2016 The Cartographer Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CARTOGRAPHER_MAPPING_INTERNAL_CONSTRAINTS_CONSTRAINT_BUILDER_2D_H_
#define CARTOGRAPHER_MAPPING_INTERNAL_CONSTRAINTS_CONSTRAINT_BUILDER_2D_H_
#include <array>
#include <deque>
#include <functional>
#include <limits>
#include <map>
#include <vector>
#include "Eigen/Core"
#include "Eigen/Geometry"
#include "absl/synchronization/mutex.h"
#include "cartographer/common/fixed_ratio_sampler.h"
#include "cartographer/common/histogram.h"
#include "cartographer/common/math.h"
#include "cartographer/common/task.h"
#include "cartographer/common/thread_pool.h"
#include "cartographer/mapping/2d/submap_2d.h"
#include "cartographer/mapping/internal/2d/scan_matching/ceres_scan_matcher_2d.h"
#include "cartographer/mapping/internal/2d/scan_matching/fast_correlative_scan_matcher_2d.h"
#include "cartographer/mapping/pose_graph_interface.h"
#include "cartographer/mapping/proto/pose_graph/constraint_builder_options.pb.h"
#include "cartographer/metrics/family_factory.h"
#include "cartographer/sensor/internal/voxel_filter.h"
#include "cartographer/sensor/point_cloud.h"
namespace cartographer {
namespace mapping {
namespace constraints {
// Returns (map <- submap) where 'submap' is a coordinate system at the origin
// of the Submap.
transform::Rigid2d ComputeSubmapPose(const Submap2D& submap);
// Asynchronously computes constraints.
//
// Intermingle an arbitrary number of calls to 'MaybeAddConstraint',
// 'MaybeAddGlobalConstraint', and 'NotifyEndOfNode', then call 'WhenDone' once.
// After all computations are done the 'callback' will be called with the result
// and another MaybeAdd(Global)Constraint()/WhenDone() cycle can follow.
//
// This class is thread-safe.
class ConstraintBuilder2D {
public:
using Constraint = PoseGraphInterface::Constraint;
using Result = std::vector<Constraint>;
ConstraintBuilder2D(const proto::ConstraintBuilderOptions& options,
common::ThreadPoolInterface* thread_pool);
~ConstraintBuilder2D();
ConstraintBuilder2D(const ConstraintBuilder2D&) = delete;
ConstraintBuilder2D& operator=(const ConstraintBuilder2D&) = delete;
// Schedules exploring a new constraint between 'submap' identified by
// 'submap_id', and the 'compressed_point_cloud' for 'node_id'. The
// 'initial_relative_pose' is relative to the 'submap'.
//
// The pointees of 'submap' and 'compressed_point_cloud' must stay valid until
// all computations are finished.
void MaybeAddConstraint(const SubmapId& submap_id, const Submap2D* submap,
const NodeId& node_id,
const TrajectoryNode::Data* const constant_data,
const transform::Rigid2d& initial_relative_pose);
// Schedules exploring a new constraint between 'submap' identified by
// 'submap_id' and the 'compressed_point_cloud' for 'node_id'.
// This performs full-submap matching.
//
// The pointees of 'submap' and 'compressed_point_cloud' must stay valid until
// all computations are finished.
void MaybeAddGlobalConstraint(
const SubmapId& submap_id, const Submap2D* submap, const NodeId& node_id,
const TrajectoryNode::Data* const constant_data);
// Must be called after all computations related to one node have been added.
void NotifyEndOfNode();
// Registers the 'callback' to be called with the results, after all
// computations triggered by 'MaybeAdd*Constraint' have finished.
// 'callback' is executed in the 'ThreadPool'.
void WhenDone(const std::function<void(const Result&)>& callback);
// Returns the number of consecutive finished nodes.
int GetNumFinishedNodes();
// Delete data related to 'submap_id'.
void DeleteScanMatcher(const SubmapId& submap_id);
static void RegisterMetrics(metrics::FamilyFactory* family_factory);
private:
struct SubmapScanMatcher {
const Grid2D* grid = nullptr;
std::unique_ptr<scan_matching::FastCorrelativeScanMatcher2D>
fast_correlative_scan_matcher;
std::weak_ptr<common::Task> creation_task_handle;
};
// The returned 'grid' and 'fast_correlative_scan_matcher' must only be
// accessed after 'creation_task_handle' has completed.
const SubmapScanMatcher* DispatchScanMatcherConstruction(
const SubmapId& submap_id, const Grid2D* grid)
EXCLUSIVE_LOCKS_REQUIRED(mutex_);
// Runs in a background thread and does computations for an additional
// constraint, assuming 'submap' and 'compressed_point_cloud' do not change
// anymore. As output, it may create a new Constraint in 'constraint'.
void ComputeConstraint(const SubmapId& submap_id, const Submap2D* submap,
const NodeId& node_id, bool match_full_submap,
const TrajectoryNode::Data* const constant_data,
const transform::Rigid2d& initial_relative_pose,
const SubmapScanMatcher& submap_scan_matcher,
std::unique_ptr<Constraint>* constraint)
LOCKS_EXCLUDED(mutex_);
void RunWhenDoneCallback() LOCKS_EXCLUDED(mutex_);
const constraints::proto::ConstraintBuilderOptions options_;
common::ThreadPoolInterface* thread_pool_;
absl::Mutex mutex_;
// 'callback' set by WhenDone().
std::unique_ptr<std::function<void(const Result&)>> when_done_
GUARDED_BY(mutex_);
// TODO(gaschler): Use atomics instead of mutex to access these counters.
// Number of the node in reaction to which computations are currently
// added. This is always the number of nodes seen so far, even when older
// nodes are matched against a new submap.
int num_started_nodes_ GUARDED_BY(mutex_) = 0;
int num_finished_nodes_ GUARDED_BY(mutex_) = 0;
std::unique_ptr<common::Task> finish_node_task_ GUARDED_BY(mutex_);
std::unique_ptr<common::Task> when_done_task_ GUARDED_BY(mutex_);
// Constraints currently being computed in the background. A deque is used to
// keep pointers valid when adding more entries. Constraint search results
// with below-threshold scores are also 'nullptr'.
std::deque<std::unique_ptr<Constraint>> constraints_ GUARDED_BY(mutex_);
// Map of dispatched or constructed scan matchers by 'submap_id'.
std::map<SubmapId, SubmapScanMatcher> submap_scan_matchers_
GUARDED_BY(mutex_);
std::map<SubmapId, common::FixedRatioSampler> per_submap_sampler_;
scan_matching::CeresScanMatcher2D ceres_scan_matcher_;
// Histogram of scan matcher scores.
common::Histogram score_histogram_ GUARDED_BY(mutex_);
};
} // namespace constraints
} // namespace mapping
} // namespace cartographer
#endif // CARTOGRAPHER_MAPPING_INTERNAL_CONSTRAINTS_CONSTRAINT_BUILDER_2D_H_