443 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			443 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|  * Copyright © 2014-2015 Broadcom
 | |
|  *
 | |
|  * Permission is hereby granted, free of charge, to any person obtaining a
 | |
|  * copy of this software and associated documentation files (the "Software"),
 | |
|  * to deal in the Software without restriction, including without limitation
 | |
|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | |
|  * and/or sell copies of the Software, and to permit persons to whom the
 | |
|  * Software is furnished to do so, subject to the following conditions:
 | |
|  *
 | |
|  * The above copyright notice and this permission notice (including the next
 | |
|  * paragraph) shall be included in all copies or substantial portions of the
 | |
|  * Software.
 | |
|  *
 | |
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | |
|  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | |
|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | |
|  * IN THE SOFTWARE.
 | |
|  */
 | |
| 
 | |
| #ifndef _VC4_DRM_H_
 | |
| #define _VC4_DRM_H_
 | |
| 
 | |
| #include "drm.h"
 | |
| 
 | |
| #if defined(__cplusplus)
 | |
| extern "C" {
 | |
| #endif
 | |
| 
 | |
| #define DRM_VC4_SUBMIT_CL                         0x00
 | |
| #define DRM_VC4_WAIT_SEQNO                        0x01
 | |
| #define DRM_VC4_WAIT_BO                           0x02
 | |
| #define DRM_VC4_CREATE_BO                         0x03
 | |
| #define DRM_VC4_MMAP_BO                           0x04
 | |
| #define DRM_VC4_CREATE_SHADER_BO                  0x05
 | |
| #define DRM_VC4_GET_HANG_STATE                    0x06
 | |
| #define DRM_VC4_GET_PARAM                         0x07
 | |
| #define DRM_VC4_SET_TILING                        0x08
 | |
| #define DRM_VC4_GET_TILING                        0x09
 | |
| #define DRM_VC4_LABEL_BO                          0x0a
 | |
| #define DRM_VC4_GEM_MADVISE                       0x0b
 | |
| #define DRM_VC4_PERFMON_CREATE                    0x0c
 | |
| #define DRM_VC4_PERFMON_DESTROY                   0x0d
 | |
| #define DRM_VC4_PERFMON_GET_VALUES                0x0e
 | |
| 
 | |
| #define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
 | |
| #define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
 | |
| #define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
 | |
| #define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
 | |
| #define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
 | |
| #define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
 | |
| #define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
 | |
| #define DRM_IOCTL_VC4_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
 | |
| #define DRM_IOCTL_VC4_SET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
 | |
| #define DRM_IOCTL_VC4_GET_TILING          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
 | |
| #define DRM_IOCTL_VC4_LABEL_BO            DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo)
 | |
| #define DRM_IOCTL_VC4_GEM_MADVISE         DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise)
 | |
| #define DRM_IOCTL_VC4_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create)
 | |
| #define DRM_IOCTL_VC4_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy)
 | |
| #define DRM_IOCTL_VC4_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values)
 | |
| 
 | |
| struct drm_vc4_submit_rcl_surface {
 | |
| 	__u32 hindex; /* Handle index, or ~0 if not present. */
 | |
| 	__u32 offset; /* Offset to start of buffer. */
 | |
| 	/*
 | |
| 	 * Bits for either render config (color_write) or load/store packet.
 | |
| 	 * Bits should all be 0 for MSAA load/stores.
 | |
| 	 */
 | |
| 	__u16 bits;
 | |
| 
 | |
| #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES		(1 << 0)
 | |
| 	__u16 flags;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
 | |
|  * engine.
 | |
|  *
 | |
|  * Drivers typically use GPU BOs to store batchbuffers / command lists and
 | |
|  * their associated state.  However, because the VC4 lacks an MMU, we have to
 | |
|  * do validation of memory accesses by the GPU commands.  If we were to store
 | |
|  * our commands in BOs, we'd need to do uncached readback from them to do the
 | |
|  * validation process, which is too expensive.  Instead, userspace accumulates
 | |
|  * commands and associated state in plain memory, then the kernel copies the
 | |
|  * data to its own address space, and then validates and stores it in a GPU
 | |
|  * BO.
 | |
|  */
 | |
| struct drm_vc4_submit_cl {
 | |
| 	/* Pointer to the binner command list.
 | |
| 	 *
 | |
| 	 * This is the first set of commands executed, which runs the
 | |
| 	 * coordinate shader to determine where primitives land on the screen,
 | |
| 	 * then writes out the state updates and draw calls necessary per tile
 | |
| 	 * to the tile allocation BO.
 | |
| 	 */
 | |
| 	__u64 bin_cl;
 | |
| 
 | |
| 	/* Pointer to the shader records.
 | |
| 	 *
 | |
| 	 * Shader records are the structures read by the hardware that contain
 | |
| 	 * pointers to uniforms, shaders, and vertex attributes.  The
 | |
| 	 * reference to the shader record has enough information to determine
 | |
| 	 * how many pointers are necessary (fixed number for shaders/uniforms,
 | |
| 	 * and an attribute count), so those BO indices into bo_handles are
 | |
| 	 * just stored as __u32s before each shader record passed in.
 | |
| 	 */
 | |
| 	__u64 shader_rec;
 | |
| 
 | |
| 	/* Pointer to uniform data and texture handles for the textures
 | |
| 	 * referenced by the shader.
 | |
| 	 *
 | |
| 	 * For each shader state record, there is a set of uniform data in the
 | |
| 	 * order referenced by the record (FS, VS, then CS).  Each set of
 | |
| 	 * uniform data has a __u32 index into bo_handles per texture
 | |
| 	 * sample operation, in the order the QPU_W_TMUn_S writes appear in
 | |
| 	 * the program.  Following the texture BO handle indices is the actual
 | |
| 	 * uniform data.
 | |
| 	 *
 | |
| 	 * The individual uniform state blocks don't have sizes passed in,
 | |
| 	 * because the kernel has to determine the sizes anyway during shader
 | |
| 	 * code validation.
 | |
| 	 */
 | |
| 	__u64 uniforms;
 | |
| 	__u64 bo_handles;
 | |
| 
 | |
| 	/* Size in bytes of the binner command list. */
 | |
| 	__u32 bin_cl_size;
 | |
| 	/* Size in bytes of the set of shader records. */
 | |
| 	__u32 shader_rec_size;
 | |
| 	/* Number of shader records.
 | |
| 	 *
 | |
| 	 * This could just be computed from the contents of shader_records and
 | |
| 	 * the address bits of references to them from the bin CL, but it
 | |
| 	 * keeps the kernel from having to resize some allocations it makes.
 | |
| 	 */
 | |
| 	__u32 shader_rec_count;
 | |
| 	/* Size in bytes of the uniform state. */
 | |
| 	__u32 uniforms_size;
 | |
| 
 | |
| 	/* Number of BO handles passed in (size is that times 4). */
 | |
| 	__u32 bo_handle_count;
 | |
| 
 | |
| 	/* RCL setup: */
 | |
| 	__u16 width;
 | |
| 	__u16 height;
 | |
| 	__u8 min_x_tile;
 | |
| 	__u8 min_y_tile;
 | |
| 	__u8 max_x_tile;
 | |
| 	__u8 max_y_tile;
 | |
| 	struct drm_vc4_submit_rcl_surface color_read;
 | |
| 	struct drm_vc4_submit_rcl_surface color_write;
 | |
| 	struct drm_vc4_submit_rcl_surface zs_read;
 | |
| 	struct drm_vc4_submit_rcl_surface zs_write;
 | |
| 	struct drm_vc4_submit_rcl_surface msaa_color_write;
 | |
| 	struct drm_vc4_submit_rcl_surface msaa_zs_write;
 | |
| 	__u32 clear_color[2];
 | |
| 	__u32 clear_z;
 | |
| 	__u8 clear_s;
 | |
| 
 | |
| 	__u32 pad:24;
 | |
| 
 | |
| #define VC4_SUBMIT_CL_USE_CLEAR_COLOR			(1 << 0)
 | |
| /* By default, the kernel gets to choose the order that the tiles are
 | |
|  * rendered in.  If this is set, then the tiles will be rendered in a
 | |
|  * raster order, with the right-to-left vs left-to-right and
 | |
|  * top-to-bottom vs bottom-to-top dictated by
 | |
|  * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*.  This allows overlapping
 | |
|  * blits to be implemented using the 3D engine.
 | |
|  */
 | |
| #define VC4_SUBMIT_CL_FIXED_RCL_ORDER			(1 << 1)
 | |
| #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X		(1 << 2)
 | |
| #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y		(1 << 3)
 | |
| 	__u32 flags;
 | |
| 
 | |
| 	/* Returned value of the seqno of this render job (for the
 | |
| 	 * wait ioctl).
 | |
| 	 */
 | |
| 	__u64 seqno;
 | |
| 
 | |
| 	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
 | |
| 	__u32 perfmonid;
 | |
| 
 | |
| 	/* Syncobj handle to wait on. If set, processing of this render job
 | |
| 	 * will not start until the syncobj is signaled. 0 means ignore.
 | |
| 	 */
 | |
| 	__u32 in_sync;
 | |
| 
 | |
| 	/* Syncobj handle to export fence to. If set, the fence in the syncobj
 | |
| 	 * will be replaced with a fence that signals upon completion of this
 | |
| 	 * render job. 0 means ignore.
 | |
| 	 */
 | |
| 	__u32 out_sync;
 | |
| 
 | |
| 	__u32 pad2;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * struct drm_vc4_wait_seqno - ioctl argument for waiting for
 | |
|  * DRM_VC4_SUBMIT_CL completion using its returned seqno.
 | |
|  *
 | |
|  * timeout_ns is the timeout in nanoseconds, where "0" means "don't
 | |
|  * block, just return the status."
 | |
|  */
 | |
| struct drm_vc4_wait_seqno {
 | |
| 	__u64 seqno;
 | |
| 	__u64 timeout_ns;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * struct drm_vc4_wait_bo - ioctl argument for waiting for
 | |
|  * completion of the last DRM_VC4_SUBMIT_CL on a BO.
 | |
|  *
 | |
|  * This is useful for cases where multiple processes might be
 | |
|  * rendering to a BO and you want to wait for all rendering to be
 | |
|  * completed.
 | |
|  */
 | |
| struct drm_vc4_wait_bo {
 | |
| 	__u32 handle;
 | |
| 	__u32 pad;
 | |
| 	__u64 timeout_ns;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
 | |
|  *
 | |
|  * There are currently no values for the flags argument, but it may be
 | |
|  * used in a future extension.
 | |
|  */
 | |
| struct drm_vc4_create_bo {
 | |
| 	__u32 size;
 | |
| 	__u32 flags;
 | |
| 	/** Returned GEM handle for the BO. */
 | |
| 	__u32 handle;
 | |
| 	__u32 pad;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
 | |
|  *
 | |
|  * This doesn't actually perform an mmap.  Instead, it returns the
 | |
|  * offset you need to use in an mmap on the DRM device node.  This
 | |
|  * means that tools like valgrind end up knowing about the mapped
 | |
|  * memory.
 | |
|  *
 | |
|  * There are currently no values for the flags argument, but it may be
 | |
|  * used in a future extension.
 | |
|  */
 | |
| struct drm_vc4_mmap_bo {
 | |
| 	/** Handle for the object being mapped. */
 | |
| 	__u32 handle;
 | |
| 	__u32 flags;
 | |
| 	/** offset into the drm node to use for subsequent mmap call. */
 | |
| 	__u64 offset;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
 | |
|  * shader BOs.
 | |
|  *
 | |
|  * Since allowing a shader to be overwritten while it's also being
 | |
|  * executed from would allow privlege escalation, shaders must be
 | |
|  * created using this ioctl, and they can't be mmapped later.
 | |
|  */
 | |
| struct drm_vc4_create_shader_bo {
 | |
| 	/* Size of the data argument. */
 | |
| 	__u32 size;
 | |
| 	/* Flags, currently must be 0. */
 | |
| 	__u32 flags;
 | |
| 
 | |
| 	/* Pointer to the data. */
 | |
| 	__u64 data;
 | |
| 
 | |
| 	/** Returned GEM handle for the BO. */
 | |
| 	__u32 handle;
 | |
| 	/* Pad, must be 0. */
 | |
| 	__u32 pad;
 | |
| };
 | |
| 
 | |
| struct drm_vc4_get_hang_state_bo {
 | |
| 	__u32 handle;
 | |
| 	__u32 paddr;
 | |
| 	__u32 size;
 | |
| 	__u32 pad;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * struct drm_vc4_hang_state - ioctl argument for collecting state
 | |
|  * from a GPU hang for analysis.
 | |
| */
 | |
| struct drm_vc4_get_hang_state {
 | |
| 	/** Pointer to array of struct drm_vc4_get_hang_state_bo. */
 | |
| 	__u64 bo;
 | |
| 	/**
 | |
| 	 * On input, the size of the bo array.  Output is the number
 | |
| 	 * of bos to be returned.
 | |
| 	 */
 | |
| 	__u32 bo_count;
 | |
| 
 | |
| 	__u32 start_bin, start_render;
 | |
| 
 | |
| 	__u32 ct0ca, ct0ea;
 | |
| 	__u32 ct1ca, ct1ea;
 | |
| 	__u32 ct0cs, ct1cs;
 | |
| 	__u32 ct0ra0, ct1ra0;
 | |
| 
 | |
| 	__u32 bpca, bpcs;
 | |
| 	__u32 bpoa, bpos;
 | |
| 
 | |
| 	__u32 vpmbase;
 | |
| 
 | |
| 	__u32 dbge;
 | |
| 	__u32 fdbgo;
 | |
| 	__u32 fdbgb;
 | |
| 	__u32 fdbgr;
 | |
| 	__u32 fdbgs;
 | |
| 	__u32 errstat;
 | |
| 
 | |
| 	/* Pad that we may save more registers into in the future. */
 | |
| 	__u32 pad[16];
 | |
| };
 | |
| 
 | |
| #define DRM_VC4_PARAM_V3D_IDENT0		0
 | |
| #define DRM_VC4_PARAM_V3D_IDENT1		1
 | |
| #define DRM_VC4_PARAM_V3D_IDENT2		2
 | |
| #define DRM_VC4_PARAM_SUPPORTS_BRANCHES		3
 | |
| #define DRM_VC4_PARAM_SUPPORTS_ETC1		4
 | |
| #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS	5
 | |
| #define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER	6
 | |
| #define DRM_VC4_PARAM_SUPPORTS_MADVISE		7
 | |
| #define DRM_VC4_PARAM_SUPPORTS_PERFMON		8
 | |
| 
 | |
| struct drm_vc4_get_param {
 | |
| 	__u32 param;
 | |
| 	__u32 pad;
 | |
| 	__u64 value;
 | |
| };
 | |
| 
 | |
| struct drm_vc4_get_tiling {
 | |
| 	__u32 handle;
 | |
| 	__u32 flags;
 | |
| 	__u64 modifier;
 | |
| };
 | |
| 
 | |
| struct drm_vc4_set_tiling {
 | |
| 	__u32 handle;
 | |
| 	__u32 flags;
 | |
| 	__u64 modifier;
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes.
 | |
|  */
 | |
| struct drm_vc4_label_bo {
 | |
| 	__u32 handle;
 | |
| 	__u32 len;
 | |
| 	__u64 name;
 | |
| };
 | |
| 
 | |
| /*
 | |
|  * States prefixed with '__' are internal states and cannot be passed to the
 | |
|  * DRM_IOCTL_VC4_GEM_MADVISE ioctl.
 | |
|  */
 | |
| #define VC4_MADV_WILLNEED			0
 | |
| #define VC4_MADV_DONTNEED			1
 | |
| #define __VC4_MADV_PURGED			2
 | |
| #define __VC4_MADV_NOTSUPP			3
 | |
| 
 | |
| struct drm_vc4_gem_madvise {
 | |
| 	__u32 handle;
 | |
| 	__u32 madv;
 | |
| 	__u32 retained;
 | |
| 	__u32 pad;
 | |
| };
 | |
| 
 | |
| enum {
 | |
| 	VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER,
 | |
| 	VC4_PERFCNT_FEP_VALID_PRIMS_RENDER,
 | |
| 	VC4_PERFCNT_FEP_CLIPPED_QUADS,
 | |
| 	VC4_PERFCNT_FEP_VALID_QUADS,
 | |
| 	VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL,
 | |
| 	VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL,
 | |
| 	VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL,
 | |
| 	VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE,
 | |
| 	VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE,
 | |
| 	VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF,
 | |
| 	VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT,
 | |
| 	VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING,
 | |
| 	VC4_PERFCNT_PSE_PRIMS_REVERSED,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT,
 | |
| 	VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS,
 | |
| 	VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED,
 | |
| 	VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS,
 | |
| 	VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED,
 | |
| 	VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED,
 | |
| 	VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT,
 | |
| 	VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS,
 | |
| 	VC4_PERFCNT_NUM_EVENTS,
 | |
| };
 | |
| 
 | |
| #define DRM_VC4_MAX_PERF_COUNTERS	16
 | |
| 
 | |
| struct drm_vc4_perfmon_create {
 | |
| 	__u32 id;
 | |
| 	__u32 ncounters;
 | |
| 	__u8 events[DRM_VC4_MAX_PERF_COUNTERS];
 | |
| };
 | |
| 
 | |
| struct drm_vc4_perfmon_destroy {
 | |
| 	__u32 id;
 | |
| };
 | |
| 
 | |
| /*
 | |
|  * Returns the values of the performance counters tracked by this
 | |
|  * perfmon (as an array of ncounters u64 values).
 | |
|  *
 | |
|  * No implicit synchronization is performed, so the user has to
 | |
|  * guarantee that any jobs using this perfmon have already been
 | |
|  * completed  (probably by blocking on the seqno returned by the
 | |
|  * last exec that used the perfmon).
 | |
|  */
 | |
| struct drm_vc4_perfmon_get_values {
 | |
| 	__u32 id;
 | |
| 	__u64 values_ptr;
 | |
| };
 | |
| 
 | |
| #if defined(__cplusplus)
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #endif /* _VC4_DRM_H_ */
 |